Killing floor 2 fastest way to level october11/29/2023 ![]() If they do then that would also give you more experience, since more enemies means more kills. HoE of course, though Sui is also pretty good xp. It can be tough getting there with Tier 1 weapons (dosh is pretty tight for the first few waves) but it goes pretty quick once you optimize it. To complete the first quest (2 mins), you dont need any special tools, you can just run. And you can perfectly tolerate some hours of grinding since you played the out of first title as well. I also think higher difficulties have more enemy spawns, but I can't remember. The fastest way to level is probably Endless on DieSector, beat the boss on wave 5, then restart. The Vampirism Enchantment can be combined up to level 5 using an Anvil. Youll reach lvl 25 in no time, since you already know how to play. I prefer Suicidal, since that seems to be the real normal difficulty. Do whatever difficulty you're most comfortable with, since the higher difficulties will award more (especially on things like FP or Scrake waves) but you get no experience if you're dead. So Normal to Hard gives the biggest change in experience, since it affects every enemy, but the further difficulties will still give quite a bit more. ![]() The bosses give a lot more, so even though the percent change is a lot smaller than the Fleshpounds the total amount awarded is a lot higher, with the difference from Normal to HoE being 552 for bosses and 37 for Fleshpounds. Enhanced gore level selection with 6 presets ranging from no gore to. For example, Fleshpounds give 100%, 134%, 180%, and 206% experience depending on the difficulty, while the bosses (all give the same) will give 100%, 131%, 139%, and 143% experience. the easiest way, Ive made a simple GUI driven tweaker for Killing Floor 2. The rest of the enemies, Bloats, Husks, Scrakes, Fleshpounds, and the bosses, will give more experience depending on the difficulty. Those enemies only have two experience values, Normal or Hard/Suicidal/HoE, since they don't really scale that much after Hard. Going from Normal to Hard makes Cysts (+38%), Alphas (+38%), Slashers (+38%), Sirens (+36%), Gorefasts (+27%), Crawlers (+25%), and Stalkers (+25%) give more experience.
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